• sub assets now sub assets are simply clones of the main assets that you bring into your game so here on the left hand side I have my main assets

 

  • which are your characters, objects power-ups and then the actual instances of those used in the game in your scene our sub assets so this box is a sub asset

 

  • Sub assets here in the view the same is true for background images you can see all of the background images listed here and they’re all individual sub assets used in the scene each sub asset can have different properties

 

  • So if you select  box you can scale this box up and you can see the properties over here for this box including the scale so if you check out this other box next to it this other sub asset So if you select  box you can scale this box up and you can see the properties over here for this box including the scale so if you check out this other box next to it this other sub asset
  • Sub asset you can see the scale differs from the scale. on the large box so this is and the position differs as well some assets can have different some assets have different appearance and different function properties

 

  • Different function properties up here in the options bar you have presets available to help you get your sub assets set up correctly
  • Physics object you could even set this up as an enemy and you can just use the preset that is most applicable to the sub asset that you’re working with you’ll leave this is a platform for now and next we have the object type you can choose whether this is a fixed object or a physics objects

 

  •  A fixed object let’s what happens when you preview this you’ll notice the box that was set as a physics object Falls and that’s because it’s adhering to the physics of the game it’s adhering to gravity while the fixed object just remains in place